ATP-5-0-2-1 Staff Reference Guide Volume 1 Download
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Appendix I 308 ATP 5-0.2-1 07 December 2020 Table I-5. Common tactical mission tasks (continued) Tactical Task Graphic Definition COUNTERATTACK Counterattack is an attack by part or all of a defending force against an enemy attacking force, for such specific purposes as regaining ground lost, or cutting off or destroying enemy advance units, and with the general objective of denying to the enemy the attainment of the enemy’s purpose in attacking. In sustained defensive operations, it is undertaken to restore the battle position and is directed at limited objectives (ADP 1-02). COUNTER- RECONNAISSANCE No graphic Counterreconnaissance is a tactical mission task that encompasses all measures taken by a commander to counter enemy reconnaissance and surveillance efforts. Counterreconnaissance is not a distinct mission, but a component of all forms of security operations (FM 3-90-1). COVER Cover is a type of security operation done independent of the main body to protect them by fighting to gain time while preventing enemy ground observation of and direct fire against the main body (ADP 3-90). Units performing the cover task can operate independently of the main body. DEFEAT No graphic Defeat is to render a force incapable of achieving its objectives (ADP 3-0). DELAY Delay is when a force under pressure trades space for time by slowing down the enemy’s momentum and inflicting maximum damage on enemy forces without becoming decisively engaged (ADP 3-90). DEMONSTRATION In military deception, a demonstration is a show of force similar to a feint without actual contact with the adversary, in an area where a decision is not sought that is made to deceive an adversary (JP 3-13.4). DESTROY Destroy is a tactical mission task that physically renders an enemy force combat-ineffective until it is reconstituted. Alternatively, to destroy a combat system is to damage it so badly that it cannot perform any function or be restored to a usable condition without being entirely rebuilt (FM 3-90-1). DISENGAGE Disengage is a tactical mission task where a commander has the unit break contact with the enemy to allow the conduct of another mission or to avoid decisive engagement (FM 3-90-1). DISRUPT Disrupt is a tactical mission task in which a commander integrates direct and indirect fires, terrain, and obstacles to upset an enemy’s formation or tempo, interrupt the enemy’s timetable, or cause enemy forces to commit prematurely or attack in a piecemeal fashion (FM 3-90-1). DISRUPT Disrupt is also an obstacle effect that focuses fire planning and obstacle effort to cause the enemy force to break up its formation and tempo, interrupt its timetable, commit breaching assets prematurely, and attack in a piecemeal effort (FM 3-90-1).