ATP-3-09-90 Division Artillery Operations and Fire Support Download

Page 49 of 102

Division Fire Support ATP 3-09.90 2-23 Table 2-7. Division fires cell during analysis of courses of action Military Decision Making Process STEP 4: COURSE OF ACTION ANALYSIS (WAR GAME) Division Staff Key FSCOORD and Fires Cell Actions Fires Cell Output • Gather the tools. • List all friendly forces. • List assumptions. • List known critical events and decision points. • Select the war-gaming method. • Select a technique to record and display results. • War-game the operation and assess the results. • Conduct a war-game briefing (optional). • Develop hazard controls and make risk decisions. • Gather fires running estimate, fires portions of event templates, target value analysis results. • Confirm fire assets for all courses of action. • Validate fires relevant facts/ assumptions. • Determine FA contribution to fires tasks. • Develop evaluation criteria to measure effectiveness of fire support contributions for each COA. • Develop fire support execution matrix for each COA. • Provide likely adversary fires actions to G-2; determine where to find and attack enemy fire support capabilities. • Insure fires is integrated into commander's emerging concept of operations throughout the wargame. • Formulate list of advantages and disadvantages of each COA from fires perspective. • Identify synchronization requirements including modifications to fire support coordination and ACMs. • Identify decision points, named areas of interest, decisive terrain and additional critical events and how these may influence positioning/posturing of fires assets. • Identify high-value targets, HPTs, fires portion of event templates, and develop TSS and AGM. • Help determine commander's attack guidance. • Actively participate in all phases of war-gaming. • Refined scheme of fires. • Refined draft Annex D (FIRES) and appendices. • Refined draft fire support execution matrix. • Refined draft target list worksheet and target overlay. • Refined draft target synchronization matrix or modified target synchronization matrix (high- payoff target list, TSS, AGM). • Refined draft FSCMs. • Refined draft named areas of interest and target areas of interest. • Refined fires unit position areas and initial airspace requirements. ACMs – airspace coordinating measures AGM – attack guidance matrix COA – course of action FSCMs – fire support coordination measures FSCOORD – fire support coordinator G-2 – assistant chief of staff, intelligence HPTs – high-payoff targets TSS – target selection standards ANALYSIS OF COURSES OF ACTION (WAR GAME) COA analysis or war gaming identifies which COA accomplishes the mission with minimum risk of casualties while positioning the division to retain the initiative. The war game provides detail and refinement, validates capabilities, and synchronizes the fires plan. During war gaming and COA comparison the FSCOORD must understand and be able to brief the division commander on the strengths and weaknesses of each COA from a fires perspective. War gaming helps the fire support planning team synchronizes the fires warfighting function with other warfighting functions. It helps the division staff integrate fires into the overall operation. During the war game, the fire support planning team addresses how each element or related activity contributes to the scheme of fires for that COA and its associated time lines, critical events, and decision points. The scheme of fires associated with each COA is revised as needed during war gaming. 12 October 2017